INFORMATION Site Information can be found here! |
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CAVER INFORMATION by Abby Anthony Apr 11, 2024 3:23:54 GMT -6 |
ANNOUNCEMENTS Announcements from the Staff will be posted here. |
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STAFF SEARCH. by AVATAR Jan 5, 2014 19:13:53 GMT -6 |
NEW FILES Character File information is here. This includes the template, the face claim list, and the sub boards for posting the profiles. |
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ERIN MOORE, mayor by Erin Moore Jan 6, 2014 22:05:40 GMT -6 |
ARCHIVED FILES Files that have failed Activity Checks are moved here. The player has up until the next Activity Check to notify staff and have the character moved back to 'ACCEPTED'. Upon failing a second consecutive Activity Check, the character's account is deleted. |
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TRACKERS, PLOTTERS, WANTEDS. Character Trackers, Plotters, and Wanted ads are to be placed here, for viewing by others. |
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Like a Moth to a Flame by Conrad De Lune Jan 8, 2014 1:29:53 GMT -6 |
Winder Streets Displaying the old architecture of Syntos City, Winder Streets is a senic area, lacking the industry of the rest of the Primary Locations. The Streets are dirt, but not unpleasantly so, with brush and grass greeting the eye. There is even a park, and the park is a common place for children to play. |
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RISE MARKET Rise Market (pronounced Ri-ese) is the oldest market in Syntos City. Numerous shops line the streets of this segment of the Primary Locations, each and every one staffed primarily by Civilians. There is little to be found by way of litter, trash, or refuse--Rise Market is incredibly clean and well taken care of. |
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TOP SCHOOLS Two schools, housing the students of the Primary Locations. A First-Level school, housing students of ages five through fifteen, and a Second-Level school, a High School, with students ages fifteen through twenty. |
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MAYORAL MANSE The housing of the mayor of Syntos City. The Mayoral Manse is a large, foreboding building with few windows, constructed entirely of shiny black metal. Surrounding the Manse is a gate that looms, threatening. Nobody can enter unless invited by the Mayor, personally, though on occasion, Avatar opens this gate up... |
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SECTOR APARTMENTS Five buildings of varying heights mark this place as the Sector Headquarters. Each Sector has their main offices here, along with apartments--SECTOR MEMBERS LIVE HERE. The Headquarters are prominent, placed in front of the apartment buildings that house the Sector Members that serve them, save for the Sector of Security. That Headquarters looms before the entirety of the living space, marking the entrance to Sector Land. |
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SECTOR HEADQUARTERS The Five Headquarters of the Five Sectors. SECTOR HEADS LIVE IN THEIR RESPECTIVE HEADQUARTERS. Besides the living space for the Head of Sector, there are several branching offices--save for the Caver Headquarters. It is noteworthy that the only two Cavers allowed (required) to live in the Primary Location are the Head Caver and the Propaganda Master. |
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CONNECTION A From the sprawling industrial streets of the Primary Locations spins a wide road. This road, when followed, goes under several decorative arches, and appears to lead to the Secondary Locations. |
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SECOND MARKETS The stores here appear to be a bit more run down than the stores in the Primary Locations. They often have doors that are barricaded at night instead of lock, and more expensive items tend to be fancier. The streets here are somewhat messy, crowded, and less upkept than the streets in Riese. |
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SECOND HOMES The collection of homes here are moderately nice looking. They are nowhere near the grandiose mansions of the Primary Locations, but these homes are neat and pretty looking, often having intact fences. Some of them even have grassy yards, or are located near small springs. |
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INNER SCHOOLS Two schools here as well, a First-School with students ages eight through thirteen, and a High School with students ages fifteen through twenty. In the Tertiary Locations it is required for students to take a two year break between schools to aid their families in survival and the re-gathering of expended resources. |
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SHATTERPLACE Once, this location was infiltrated by Caver rebels. Avatar promptly razed it to the ground. Now all that remains of a once-thriving social center, a once Primary Location, is a series of holes in the ground, great pits, ashes that sway on the wind. Rocks jut out from the ground, and the skeletons of buildings still stand, a testament to the sheer power of Avatar. |
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LAKE AVATAR Named for the sovereign of Syntos City, Lake Avatar is a massive body of water that seems to stretch for miles. Lake Avatar is in the middle of a basin, a number of caves lining the approach to reach this lake. The Lake's shores are overgrown with grasses and plants, and the fungi that grow here are harvested as a delicacy. |
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BROKENBRIDGE A strange series of ropes and rickety bridges provide the on-foot transportation to the Tertiary Locations. To fall means to plummet hundreds of feet to a death on sharp rocks below. Tunnels shelter the trucks that drive to the Tertiary Locations. Brokenbridge also has a series of small homes, not meant to house more than one or two people. This is the start of the incredibly dangerous lands of Syntos City, and it is ill-advised to venture out this far. |
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RAGGED EDGE A chasm cuts through the middle of the Tertiary Zones. On either side of the chasm are various little stores, with one side focusing on food items and the other side focusing on survival essentials. In addition, basic weaponmaking kits are to be found on both sides, as long as someone is able to procure what is needed to make the weapons. |
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SOLE SCHOOL One school is to be found in the Tertiary Locations. Conditions are so bad out in the Tertiary Locations--it is hard to find water and food without dipping into the dangerous tunnels below--that schooling is very much unimportant and the schooling stops at age sixteen. Students must make their way to the Primary Zone to take the Sectorization Test on their own. |
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SMALLHOMES The homes here are ramshackle, put together by metal sheeting and packed mud. They hold together by luck and maintenance. There is no central air, and the homes are broken, breaking, falling apart. It is rumored that the Silent Ones maintain upkeep of homes of the people who show loyalty to them. |
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PLOT ARC O1. "I HEAR YOU MOVING." by AVATAR Jan 7, 2014 10:14:30 GMT -6 |
RIVER TEAR A roaring river would be a warning, but this river appears to be tranquil and calm. Unfortunately, if one tries to swim in it, there is a brutal series of rapids under the surface and many a person has drowned here, many a child swept away by the secretly raging current. |
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Flow Within Bloody Stream [open] by Conrad De Lune Jan 7, 2014 23:28:38 GMT -6 |
CROOKEDTOWN A series of once-glorious homes have now fallen into intense disrepair. Plants have begun to overtake these brick-and-mortar houses, and rare treasures can be found in the lush wild place. Crookedtown has a few secrets of its own, but these will be found with time... |
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DARKTUNNELS A series of tunnels. They are treacherous and dangerous and incredibly dark, many of them dug by the Exploration Sector and then left alone once they have claimed more than five lives. Intrepid citizens traverse these tunnels, and the rumor has it that the first Cavers came from these places. |
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CREATIVE DISPLAY Display your works of art, coding, or writing--or anything else you do--here! |
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Want some art? by ROSE CAMERON Jan 9, 2014 7:58:40 GMT -6 |
INTRODUCTIONS AND GOODBYES Introduce yourself here, or say your sad goodbyes. |
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AFFILIATES THIS SKIN HAS A TEXT ONLY AFFILIATES AREA. A thread has been created and stickied in this board, and that thread will host all affiliates of BLOOD.AVA, and it will host their banners there. This board can be found in the QUICK LINKS section above, so visibility is certain. Create a thread asking to affiliate, and if the request is accepted, you will be added to the master affiliates post. Same with Sister Sites. |
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AFFILIATION RULES. by AVATAR Jan 5, 2014 18:16:15 GMT -6 |
ADVERTISEMENT Advertise your Forum here. Be sure to state in the topic of your ad if you came here first or if you are linking back! |
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Sail - SPN/TVD/TW Jcink by SAIL Nov 13, 2014 22:55:35 GMT -6 |
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